![]() If you look closely you can see a slacker dwarf having a nap.Ĭan spot my chairs, tables, beds and doors? Pretty aren’t they!? You may have noticed that bits of your local map are flashing. If you forget the shortcuts just look at the “b”, “build” menu and scroll through it using the usual method. You should know how to do all of this using “b” “Build” and “d” for “door”, “t” for “table” and “c” for “chair”. Now you need to go and place a bed in each room, a door on each doorway, and tables and chairs in the dining room-t0-be. Report back in when the rooms are dug and you’ve got a bunch of furniture and another couple of tables and chairs. While it’s being dug, go add a bunch of beds to the carpenter’s shop, as well as doors and tables and chairs at the masons. Worry about perfect layout in your next fortress. But for this tutorial we really want to get the function right and worry about the form later. Long time players of DF might argue that setting up the dinning room and bedrooms next to the workshops is going to be bad because of noise, and that we really we should move all of this living space a few levels underground, and they would be right on both counts. I’m also going to make a bunch of 2 by 2 rooms, which will serve as permanent bedrooms for our dwarfs. Lets help them set one up.įor now we’re going to set it up near our newly-dug space. Just picking at food on the floor isn’t much fun, dwarfs want a beautiful hall in which they can quaff beer and eat cat biscuits (yes, you can make biscuits out of cats. First up, they really need a nice place to eat. Ok, perhaps that title didn’t sound quite right! But lets look at making this place a little more comfortable for our dwarfs. ![]() Good luck! And lets continue… Making our Hole our Home I know, it’s really bloody annoying and I don’t know how to fix the save issue. Clearly neither are ideal so I usually use task manager to kill dwarfort.exe. You can save, and then exit, or hit “Abandon the Fortress” from the menu. Worse, if you chose the wrong save you can’t seem to easily exit DF. Then you might, as I do, rename the older folders. Instead, you may have to look in your DF \data\save folder and see which folder has the most recently modified files. When you come back to DF and hit “Continue Game” choosing the last save in the list won’t necessarily result in your most recent game starting. One thing I should note about saves is that, for me, it never, ever seems to put the save in any logically named folder. Don’t, for the love of chose “Abandon the Fortress”, it kills it! But don’t do it now! “Save Game” assumes you want to exit and it will take you back to the main menu. One thing we haven’t covered is saving your game! Perhaps an oversight?! Simply hit “escape” and then select “Save Game”. How to get some basic resource production and gathering going.How to dig out space and how to dig stairs.How to look around and work out what you’re looking at.We’ve covered quite a lot so far, and if you’ve played through, and you’re still reading, you’re well on your way to being a master of Dwarf Fortress. Are you up to the challenge?! Lets do it! Recap time This will just be a short one as I’m going to give you some tasks to do on your own at the end. In this tutorial we’ll set up some more living space for our dwarfs as well as more workshops and stockpiles. If you want something different (or larger still), you can download a wide variety of fonts and tilesets from the wiki.I’ve written a book – Getting Started with Dwarf Fortress, available at O’Reilly and Amazon! It covers the current version and takes you from knowing nothing to being a confident Dwarf Fortress player! curses_square_16x16 is a better choice the tiles are square, and noticeably larger. The default font is curses_640x300, which is intended for use in an 80x24 tile game window at 640x300 resolution (hence the name), so the tiles are pretty small - 8x12. ![]() There are a lot of settings here, most of them well documented in the file itself, but the ones you're interested in are FONT, GRAPHICS_FONT, and GRAPHICS_FULLFONT, which control the font in non-tiled, tiled windowed, and tiled fullscreen modes. To use a different font, you'll have to edit data/init/init.txt (which is also where you find ZOOM_SPEED). The ZOOM_SPEED setting affects how fast it zooms. It does tend to make things blurry, though. To zoom, you can use the mousewheel or the keys to zoom in and out, which is good for quickly getting a close up look at something or a quick overview of your domain. You have two options: zoom in or use a larger font (or tileset).
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